Targum Magazine #2 Now Available

Highmoon Media Productions, in association with Green Ronin Publishing, presents Targum Magazine - Issue 02.

Welcome to the second issue of Targum Magazine, the magazine in support of Eternal Rome: Roleplaying in the Age of Gods and Emperors, Trojan War: Roleplaying in the Age of Homeric Adventure, Testament: Roleplaying in the Biblical Era and all Ancient World campaign settings. In this issue you will find the following articles:

  • Ostraca: Ostraca by Spike Y Jones - Using ostraca, the Biblical-era equivalent of notes, in your games.
  • Adventure Locations: Friends (and Foes) in High Places by Scott G. Carter - Places of worship that can become instant adventure locations.
  • Testament Era Spotlight: Egypt: The Reign of Akhenaten by Scott Bennie - A mini-gazetteer for roleplaying in the era of the monotheistic Pharaoh.
  • S’mori Morituri: New Gladiator Types for Eternal Rome by Spike Y Jones - Six new gladiator types for the arenas of your Eternal Rome game.
  • The Twelve Tribes of Israel: Part 2 by Daniel M. Perez - Bring the heritage of the twelve tribes into your game.
  • Free Paper Minis from Arion Games.

Come adventure in the lands of the ancient world today!

NOW AVAILABLE from RPGnow!
And remember there is a 4-issue subscription available as well.

Codex Paragons: Forest Dwellers Now Available

Highmoon Media Productions presents Codex Paragons: Forest Dwellers.

Paragon (noun) - an ideal instance; a perfect embodiment of a concept.

Racial paragons represent the epitome of their kind, excelling in everything their race excels, yet vulnerable in all the ways their kin are vulnerable. Possessed of traits that elevate them well above the ordinary, however, racial paragons represent a race’s potential evolved to its utmost. Every race, including its subraces and variations, features a paragon ideal that epitomizes it, and the Codex Paragons catalogues them all, from the lowly kobold to the mighty ogre.

This chapter of the codex details the paragons of the forest dwellers, those races that make their home among the thick and primeval woodlands. Hence are presented the mighty centaur, powerful protector of his tribe; the bewitching dryad, a fae who animates the trees to do her bidding; the feral wild elf, invincible in battle with his cooshee companion; the reclusive wood elf, master of stealth in the forest; the jovial forest gnome, companion to wildlife and enemy to goblinkind; and the lusty satyr, master musician and bon vivant extraordinaire.

Written by: Scott G. Carter, Mark Gedak, Daniel M. Perez

Available now at RPGnow.